if(typepower=="sword" && enemytype=="sword"){
	document.stats.typepower.value=0
	}
	if(typepower=="lance" enemytype=="lance"){
	document.stats.typepower.value=0	
	}
	if(typepower=="axe" enemytype=="axe"){
	document.stats.typepower.value=0	
	}
	if(typepower=="bow" enemytype=="bow"){
	document.stats.typepower.value=0	
	}
	if(typepower=="anima" && enemytype=="anima"){
	document.stats.typepower.value=0
	}
	if(typepower=="dark" && enemytype=="dark"){
	document.stats.typepower.value=0
	}
	if(typepower=="light" && enemytype=="light"){
	document.stats.typepower.value=0
	}
	if(typepower=="sword" && enemytype=="light"){
	document.stats.typepower.value=0
	}
	if(typepower=="sword" && enemytype=="anima"){
	document.stats.typepower.value=0
	}
	if(typepower=="sword" && enemytype=="dark"){
	document.stats.typepower.value=0
	}
	if(typepower=="lance" && enemytype=="light"){
	document.stats.typepower.value=0
	}
	if(typepower=="lance" && enemytype=="dark"){
	document.stats.typepower.value=0
	}
	if(typepower=="lance" && enemytype=="bow"){
	document.stats.typepower.value=0
	}
	if(typepower=="lance" && enemytype=="anima"){
	document.stats.typepower.value=0
	}
	if(typepower=="sword" && enemytype=="bow"){
	document.stats.typepower.value=0
	}
	if(typepower=="sword" && enemytype=="sword"){
	document.stats.typepower.value=0
	}
	if(typepower=="sword" && enemytype=="sword"){
	document.stats.typepower.value=0
	}
	if(typepower=="sword" && enemytype=="sword"){
	document.stats.typepower.value=0
	}
	if(typepower=="sword" && enemytype=="sword"){
	document.stats.typepower.value=0
	}
	if(typepower=="sword" && enemytype=="sword"){
	document.stats.typepower.value=0